Changelog

0.2.2 (2nd January 2020)

  • Added Local Variables network sync

  • Fixed issues with zones demo

0.2.1 (29th December 2019)

  • Added PUN2 2.16 support

  • Added Game Creator 1.1.2 support

  • Added support for Unity 2019.3

  • Added Actions to debug Player and Room variables

  • Added new Action to change Room state (visible, open).

  • Added new Condition to check Room state (visible, open).

  • Added new Condition to check if Room Chat is open

  • Added an option to store GameObject reference on PhotonInstantiate action.

  • Added an option in OnPhotonInstantiate trigger to store the Owner(GameObject).

  • Added new options on CharacterNetwork component that lets you specify what you need to synchronize on each character.

  • Added new Is Connected and Ready condition. A refined version of connected which is true only if your connection to the server is ready to accept operations like join, leave, etc.

  • Improved how Characters move, rotate, dash and jump.

  • Improved how Character and Stats are synchronized.

  • Improved how Target types are cached for performance. All actions, conditions and triggers has been updated to match this change.

  • Fixed issues with new version of GC and cleaned up demos.

  • Fixed an issue with Sync Actions not working correctly.

  • Updated game demo scene which will show how to do the following things:

    • Multi Zone Game: Creating and joining rooms when switch between scenes/zones

    • Random Character Selection: Spawns a random character per player

    • Random Spawn Point: spawn player character by picking a random position from a GC List.

    • Synchronized Actions: shows how to sync an actions list and keep it in sync between players

0.1.4 (22th February 2019)

  • Added PUN2 version 2.7 support

  • Added Game Creator 0.8.2 support

  • NEW Ping update functionality

    • A new option under settings has been added to update your ping to other players every certain time.

    • Photon Change Text Action has been updated to reflect these changes

  • NEW Master Client switch functionality

    • Under options if this on Master Client can be switch if there is too much lag or master has client errors

  • NEW CharacterNetwork now has built-in network culling. Read more here

  • FIX some bug fixes on the Character Network and Stats Network component

0.1.3 (3rd December 2018)

  • Added PUN2 version 2.5 support

  • Added Game Creator 0.7.3 support

  • Fixed other minor issues

0.1.2 (31th October 2018)

  • Added PUN 2 version 2.4+ support

  • Added Game Creator 0.7+ support

  • Improved Network Items inspector and events

  • Fix: better handling of Stats module when enabled.

0.1.1 (25th September 2018)

  • Unity Asset Store Release!

  • Breaking Change: We have replaced our PUN Classic library with the brand new PUN 2 library. Please read PUN 2 migration notes.

  • Added support for new Game Creator Stats module.

  • New Network Destroy Action

  • Fixed some random minor bug fixes

0.0.1 (5th July 2018)

  • First private beta release on itch.io.